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Everybody needs a pokeri face now and then. Playing cards – or sometimes even dealing with desk clerks – demands that you keep greed, jealousy, pride, and anger in check. You need to leave your emotions unchecked by bad news. You don’t want to tip off other players.
Even the slightest bit of irritation can cause facial expressions to change. It’s VERY DIFFICULT to keep your face completely devoid of emotion. But it’s important to keep those feelings under tight control. You also don’t want your emotions to have a potentially negative effect on how you play. The poker face is an art form that takes practice, but once you master it, you’ll notice a big improvement in your game.
Of course, if you play your poker on the internet (nettipokeri) then you don’t really need to worry about your facial expressions!
Rule 1: Each hand is a battle, but your goal is to win the war. Do not let losses and setbacks drag you down. Good players will attempt to crush your spirits subtedly if they notice your in a downward spiral (ie., losing a couple hands in a row). Visualization is the best technique to use. When the negative emotions starting to build, simply imagine something peaceful – like you’re walking through a forest or sleeping on a giant puffy cotton ball. It sounds corny, but it can work. You’ll need to practice it. If you have a day job or a spouse, you’ll have ample opportunities to practice. If you’re in a meeting at work, practice. When your spouse is complaining about something, practice more. It’ll take a few tries, but overcoming the negative aspect is easier with a visual aid.
Rule 2: You need to be equally calm when things are good! If you’re dealt a royal flush, you don’t want to show it. You want to keep people in the game and build up the pot. If the other players sense that you’ve got a winner, they’ll start folding. The key to a good poker face is that it lacks any interpretable expression. Your opponents are watching you for the smallest indicators that could reveal what kind of hand you’re holding. A good start is to wear a hat and/or a pair of dark sunglasses. Your eyes can reveal a lot. If you avoid eye contact, you can also reveal a lot. Good poker players will watch you carefully, so if you can’t keep your eyes in check: wear sunglasses to alleviate the problem.
Source of Information: (pokeriblogi)
www.pokerimestari.com has been dealing cards on the Internet for a long time and is another terrific online gambling resource. One of the things, however, that makes them unique is the different twist they have on big online tournaments. Everyone is a target! They offer pokeri information where everyone is a bounty and you can win money without finishing “in the money.” They charge an extra $20 to all entrants and for each one you knock out, you collect their $20. So even if you don’t finish in the money, you could still wind up with a nice sum on the bounties alone. nettipokeri is alos a big focal point. They also offer many types of resizable tables so you can chose the size you want, including a mini-view for players that like to have many tables open at once. If you’re looking for great poker, www.pokerimestari.com has freeroll tournaments everyday! These poker tournaments also award an entry to the top places for their big weekly event. Referral and sign up programswww.pokerimestari.com offers an initial sign up bonus and extra referrals if you refer a friend they can get a bonus added to their initial deposit, while you can earn extra money depending on the amount they deposited when they signed up.
I admit it. I love the iPhone. I was actually dreaming about gambling on my iPhone last night. How cool would it be to be sitting at a restaurant playing some slots online via the iPhone?
This dream is coming closer and closer to reality thanks to the iphone sdk SDK stands for Software Development Kit and means that there are a whole slew of people who will now be able to develop sleek, cool iPhone apps – such as gambling ones.
Anyway, if you are an iPhone SDK Developer, you need to check out the website http://planet-iphones.com/forums/index.php#10. It is a open and free site for iPhone SDK Developers to download SDK and discuss all topices about the SDK. If you are a new to the site, you can read the introduction and rules about the forums. Developers find it is a great site to work through difficult questions during the development process.
It’s also a great site to find out what cool new apps may be coming. Ordinary iPhone users can sign up to the site and find all the new plugins and applications for your iPhone. This includes the latest wallpapers, games and must-have accessories.
Now, can I have my gambling application please?
No more than ever, it is time to refinance and avoid rates going up in the future. Everyone is on your side this time. The fed keeps cutting rates, congress is busy making laws to make it easier to refinance and lenders need the activity. You can even do it if you have bad credit: home refinance bad credit.
I was playing slots recently when I got to thinking about my financial situation. I really wanted a “big” win to make life easier. When I stopped and thought about it for awhile, I realized I was making things harder on myself by using my credit cards more than I should have. I had also made a late payment or two and BAM, my rates were up at 29.99%.
You can bad credit home refinance now! Most people are sitting on the fence, thinking it is going to get better. They never even take the first step and find the information they need. If you visit that website, you’ll see refinance information specific to every state. You’ll also see rates on everything from 30 year fixed rate loans to aggressive pay option arm loans.
They even make it easy to begin the refinance process by including calculators and wizards right on their site! No more hunting and pecking around, just go straight to the data. Find out how to bad credit mortgage refinance here.
Game Description:
The idea of the game is to high/low gamble across the feature board working your way to the jackpot repeater or a smaller win or feature on the way. There are no feature squares that are bad as the game is lost by getting a high/low gamble wrong.
Strategy:
To enter the feature you first need to achieve eight or more numbers on the trial or get a win from nudges or holds. This is a difficult feature to play by sticking to one strategy so it is best to follow several depending on how the machine is playing. The first is to gamble as far as possible on good numbers until you get to a feature or win that is good then collecting it. The second is to try and gamble all the way, whatever the number until you get to a jackpot feature (this strategy can be costly so think about how much you have to spend before doing this). The third and probably the most common is to gamble until your good numbers run out and if the feature is no good, press the Wizard of Odds button for a random feature, cash win or game
over.
You can tell if the feature board will be good because you will get a lot of bonuses one after the other allowing you to gamble further. If the machine is doing this, do not gamble past a jackpot feature to try and get jackpot repeater as you will still probably end up getting game over. If it wants to play it will offer several jackpots after and in the following features. The jackpot features are Magic Circle and In a Spin. These two features require a lot of skill especially the latter but at least you get three chances (more details below). The other way to ensure a high win is to obtain it from the bonus square which is at number four on the feature entry ladder. If the machine is playing well it will give you a high win from Choose a Trail, Random Stop, Boost and Numbers in View. The other top bonus and quite easily the best is Number Runner which, if you know what you are doing, will allow you to get a very good win or very high numbers for a brilliant exchange. A $3 win is good because you are only two gambles away from Magic Circle which is an easy
jackpot and $6 and $7 are also very good as these are only two successful gambles away from the jackpot repeater.
The Features:
One to Four Win Spins - Two plus will usually see you with around $3 – $5.
One to Six Knockouts - Depends how generous the machine is feeling. On average $5.
One to Six Reel Blasts – A number of shots at the symbols on the reels. Only collect if there
is a fair number of good symbols on the reels. Average win $5.
Magic Cash – Shows 60ps, 20ps etc. in the LCD display. At best $2.
Cash Tower – Three shots at each symbol on the cash ladder trying to work your way as high
as possible. May sound good but usually on $3.
Fruit Flash – Same as one Reel Blast. Total waste of time, more of a space filling feature.
Spell Bound - A ‘fast cash’ feature. Not true skill but you have to put some effort into it. A fast light moves up and down extremely fast, stop it as high as possible and it will jump usually between $2 and $5 but sometimes it will give you a jackpot.
Magic Wand – Choose the best win displayed in the window. Collect no less then $4.
Magic Circle – All the reels line up then spin try your best to stop it on jackpot. The speed the
reels spin changes so sometimes it will be extremely fast other times reasonably slow. Always
collect.
In a Spin - A brilliant combination of Mix and Match and Stop and Step. The fast reel spins incredibly fast, try to stop it on jackpot if you can see it, if not just hit and hope. Once the first reel has been stopped you will have the option to mix or match the symbol. Even if you can’t see the reels there is a good chance you will hit a good win so always collect as the next gamble may move away from the following jackpot square. Jackpot Repeater – Be very annoyed if this does not repeat. You will usually get two repeats ($45) but three is also possible.
BONUSES:
Boost – Usually gets you on. Sometimes goes up to $3 plus.
Add Again – A bad sign. Adds the same number again so a maximum of $1 is available.
Number Runner – Sure sign of an impending jackpot. See back pages for more details.
Choose a Trial – You get around seven chances. Can go as high as jackpot but $1.60 is average.
Random Stop - Can also go to jackpot and other high wins you get around 16 chances so stop on $1.60 after your tenth chance.
PAYING-OUT:
The best way to tell if this machine is going to pay is getting Number Runner which is a guaranteed impending jackpot if played correct. The other way is if a lot of bonuses are offered while playing the feature. Choose a Trial and Random Stop going over $2 are also good signs and even if a jackpot repeater isn’t possible a jackpot can be.
HINTS:
Watch your exchanges. Always check the reels for potentially good nudge or Reel Blast wins. A $1.20 win will often leave $5 only two nudges away so one successful gamble going up will get you this. The machine will also let you nudge in high wins such as $6 during normal game play occasionally so keep a look out. Also look out for your holds after nudges, if it does hold you can hold the two symbols and press start or let all the reels spin so think about this for nudge and Reel Blast purposes.
BASICS
The machine is very simple well as simple as a Barcrest Machine gets, basically there is a straight forward trail to 8 (bonus at 4) and you get on the cash trail at 9 and climbs to about 22 which is the Jackpot + REP. The machine is a gamblers machine in that you have to gamble to get anywhere and strategy can play a very important role however as you should know if it wants to kill you it will still do it off a 2 or 11.
BONUS- Skill is denoted by the machine laughing at you and the cancel button flashing Boost- pretty crap, goes to $2 max and more often than not 6,7 or 8 Multi Re-spin – re-spins until you get the feature nearly every time Stoppa- still hate it and yes goes to about $2.40 in very good mood but usually less than 8 Super Hold-1up, 1 down good for something be it a win numbers or 3 in a row Skill Stop- quite fast but good for anything between $1-3 but $2 is most likely Numbers in View- not exp. It but gives it mainly when you can’t get up from the numbers in view Reel Skill- steps the reels around, hitting nothing doesn’t give the feature back but usually good for either a win or enough numbers to get on the board Selector- rarely goes above $3 but helpful Number Run- can carry on for a while well after reaching the board (had it to $4) but should be good for $1 minimum every time.
THE FEATURE
You gamble from the bottom left hand corner to the top right where the Jackpot lays in wait. You can gamble on two HI/LO reels one goes up and the other goes across (right to left), the machine will also give exchange numbers between 1-5 (depends on the mood). With every gamble the machine increases the cash ladder by 1 and if you get two like numbers on the reels then you get a bonus usually change number but not always.
Whats on the Board?
Knockouts ranging from 1 to 12 (ish) NOT EXPLAINING THEM
Bonus nudges in 1’s, 2’s and 3’s (numbers add cash and if you get a winning line then you move
up to that level on the cash ladder and can continue)
Bonus Squares which offer help:- change numbers, go for it (next gamble GUARANTEED),
TAXI yep a taxi (cancel slows), Row Skill (go anywhere on the row , again use cancel),
Elevator (column skill), another skill stop that maps out a square of 9 for a TAXI, reel skill also
appears when getting two like numbers but gives a difficult skill shot to improve both HI/LO
gambles
FEATURES (there are quite a few)
Many of the hereditary Barcrest features appear
POUND RUN- yep $1 or $2 nearly every time
MONEY BELT- crap and gives $1, $2 if you are lucky
REEL ROULETTE- crap if any of the outside 8 are $ symbols and yes you will get them, if
no $’s then $2 minimum mixed sevens
CASH CLIMBER- strange starts 1 below where you are on the board and then then 3 shot
climb but only seems to let you win once (strange I repeat myself)
PICK A WIN – can give any amount but $5-6 is usually top end
PICK A NUDGE- choose whether to re-spin or collect the win offered from the nudges
(SAME AS NUDGE SHUFFLE ON CHAMP SOCCER)
REEL STEPPER-nearest win can be very good, tells you what you can win so you decide
BAR STEPPER-nearest bar win tells you either $3,4,5,
CASH STOPPER- can be true skill at the cash ladder but rarely goes above $5
NUMBER SKILL-? Not sure of the name or what it does (as yet)
CASH LADDER REPEATER-whatever you have on the cash ladder and a repeat chance
CRAZY CASH- not like on other Barcrest machines you aren’t guaranteed the Jackpot has
given $7 but saying that can go big
SUPER REEL ROULETTE- basically an easy true skill version of the crappy lower feature check before you collect but you may have no choice and beware of mixed sevens Temp there are a couple missing but without the board in front of me I can’t remember all in one go!!!
INVINCIBILITY
Doesn’t make it too clear but basically the UP & OVER symbol flashes and so does the Barcrest man, the number changes goes to 5 and you can use them if you really want to. But the main trick to this is to try to get pairs of numbers as they boost the cash trail and you don’t want to reach the Jackpot repeater. Use up as many of the change numbers that you can going high want to move up and across landing on the cash repeater squares heading towards the squares
that offer 2 repeater adds instead of 1. If you cross the two single repeaters early then you should be heading for the doubles. Don’t be scared to go higher on an 11 or lower on a 2 as you can’t die so don’t worry but basically you want to escape getting the $15 on the cash ladder and get BIG MONEY on the repeaters ladder (top of screen) and collect it as it is often worth more than the Jackpot repeater as (A) it rarely repeats the Jackpot and (B) the BIG MONEY feature is worth at least the same as the Jackpot.
HOPE YOU FOLLOWED THAT !
PLAY THE MACHINE
The machine is worth playing when it is giving good bonuses EG selector, skill stop regularly. The trail is holding on 8 twice thus giving $1 min, also the machine is giving you a chance of getting somewhere on the board EG 3+ change numbers, the bonus squares are giving bonuses which help you move further up the board not just one square or cash boost. The main thing is even if it is killing you on the board it is doing it high up IE not from Pound Run ETC. This
suggests that the machine is likely to be willing to part with some cash.
WALK AWAY
Sometimes the machine isn’t worth touching with a barge pole, if the machine isn’t backing (dropping through) after a few quid and is giving only a few features then it has probably been done. The machine will give you stoppa and boost and not to the board and the trail isn’t holding much. If you aren’t getting “let em spin” from $ signs and mixed sevens then walk away and don’t come back for a while.
One of the best slot machines Barcrest have made for some time. A very enjoyable machine but unfortunately not very profitable. The game features two game boards each with twelve features. The bottom twelve are mostly poor features of only a few pound whereas the top twelve are generally more profitable. The bottom features are obtained from any win starting at $1 and the top twelve generally start at $3 but sometimes more or less. For each successful gamble the feature will change, sometimes for better, sometimes for worse. Each feature has a number, the higher the number the better the game.
As well as the normal features, occasionally the Barcrest man will flash meaning you have a super feature. The super features are described next to the feature list further below. Wins are obtained from nudges which go from one to nine then jackpot repeater. There is also a one to seven trial that must be completed in order to gain nudges. There is a bonus on position four allowing you to advance further up the trial. The bonuses are as follows:
Boost – Usually two but can go all the way to the jackpot.
Numbers in view - Normally only a few numbers but sometimes gets you nudges.
Stoppa – Very rare for it to go higher then two nudges.
Skill shot – Hold cancel and wait a while. Will usually reach five nudges.
Selector - Wait a while as it sometimes gives the jackpot.
Number run - The reels step down adding up several numbers until you reach the nudges.
Reel skill - The reels step slowly round. Stop it on a win or as many numbers as possible but remember to try and line up a good win.
Respin – The reels spin several times usually allowing access to the nudge ladder. The bottom twelve features are as follows:
1. Win Spin – Spins in $1 to $3. SUPER – Spins in red sevens for $10.
2. Cash Flash – Three cash amounts flash in the display allowing you to win $2. SUPER – Higher symbols flash but still not very good. Average win $5.
3. Reel Roulette – A light moves around the outside of the reels stopping on the lowest symbol. SUPER – A true skill version so stop it on the highest symbol.
4. One Knockout – Around $2. SUPER – Automatically knocks out wins below $3.
5. Two Knockouts – Around $2. SUPER – Automatically knocks out wins below $3.
6. $1 Repeater – Unlikely to repeat. SUPER – Repeats to $15.
7. Three Reel Blasts – Can be good, watch for your boxed symbols. SUPER – A true skill so stop it on the highest symbol.
8. Five Reel Blasts – As above but with more chances. SUPER – As above.
9. $3 Repeater – Usually $3 or $6. SUPER - Repeats to $15.
10. Pick a Win – The highest is usually $5. SUPER – Usually $10.
11. Hi – Lo Notes – Hi-Lo across the top four notes. It is usually jackpot. Minimum win is $5. SUPER – Adds up all the notes as you go along allowing you to win $38 very rare though.
12. Jackpot Repeater - Can repeat up to a massive $75.The top twelve features are as follows:
1. Money Belt - Wins scroll along the display. Average win $3. SUPER – Higher win values scroll along allowing a win of around $5.
2. Two Knockouts – Minimum win $1. SUPER – Minimum win $3.
3. Four Knockouts – Minimum win $2. SUPER – Minimum win $3.
4. $2 Repeater – Rarely repeats and never more then once. SUPER – Repeats up to $14 or $16.
5. Six Knockouts – Minimum win $4. SUPER – Do not try for more then $10 as it is unlikely.
6. Seven Reel Blasts – There are only nine symbols in view so a boxed win is almost guaranteed.
SUPER – A true skill shot on all the symbols so go for the highest win.
7. $5 Repeater – Average win $5 to $10. SUPER – Repeats to $15.
8. Cash Skill – A slow skill shot that moves up and down the cash ladder reaching around $6.
SUPER – Climbs up to the jackpot repeater.
9. Note Shoot – A light flashes randomly on one of the four notes. Anything from $5 to $15.
SUPER – A true skill version allowing for an easy jackpot.
10. Note Skill - A true skill shot on the notes for an easy $15. SUPER – None.
11. Mega Cash – A light flashes randomly on the notes and ’spin’ lights. Press start to stop the
light. Usually $25 but sometimes $60 plus. SUPER – None.
12. Jackpot Repeater – Can repeat up to $75 but don’t push for it.The bad thing about this machine is it kills you on good numbers on the cash side even when paying-out which gets extremely frustrating. As you reach the $8 mark you nearly always get either Mega Cash or the jackpot from the features. Do not push more then Mega Cash unless on a one or twelve, as this is a very good feature. Once one top feature is offered and not taken it will usually offer another top feature a couple of gambles later. As you gamble up on either ladder you will sometimes get a bonus off the number reel. The bonuses will help you advance further.
Think about the number you will inherit when you nudge in a win. Do not go lower then a twelve on nudges if the win is the same because the number can be used for gambling up the cash. The game also offer at least one chance to change the number so use it wisely.
HIDDEN FEATURES
If you get three numbers in a row on the win line without getting on the nudge ladder you get one chance to press in one of six sequences giving a certain amount of nudges. 2-1-3 will give six nudges. The mystery win can go up to jackpot but is usually $1 to $2. Boxed wins are doubled.
PAYING-OUT
Watch out for several change numbers during play as this is an extremely good sign but it can still take a while to get going. The jackpot can repeat a lot, $75 is not uncommon.
Game Description.
Exactly the same as Red Hot Roll except to gain entry to the feature game you need three ‘S’ symbols. Gold for Super Streak, silver for a smaller streak. The same rules apply as in Red Hot Roll i.e. always go for your three times holds for jackpot and Super Streak. The machine also has a service button so you can call an attendant should the machine go wrong or you want to annoy people.
These machines are identical to each other just with differently named features. The feature starts after completing a one to nine trial with a bonus on position four. The annoying thing about gaining entry to the feature is the length of the trial. A bonus will not get you on with add again, boost, and rarely with choose a trial, making the machine frustrating before the feature even starts. Both offer a roll up, roll up allowing you to add again twice, with an eleven taking you straight to jackpot repeater. The roll up you need is on the second bonus of both machines.
They also have an invincible mode, Las Vegas will go red and the Stash and Grab logo will rapidly flash. The jackpot can repeat several times but it is very rare to get it. While moving around the feature you can get the chance to collect three money bags. These bags will then offer Big Money, which is one of the three bars plus a repeat chance of another set of bars. The features are not really worth collecting but you should collect at least two knockouts if the feature is playing bad. It is hard to make a profit off these machines so only play if it has been played a lot.
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