poker tournaments guide

Pot of Gold Tips and Cheats

Basics
The machine has a trail to 7 with a bonus at four and then you go straight on to a nudge trail which goes 1,2,3,4,5,6,7,8,9,10. However the feature can be activated by getting 3 feature symbols on the win line, there are 3 different types Bronze, Silver and Gold and if you get three like symbols then the stage of the feature you start at will be boosted. Back to the nudges, you have options with the nudges if you nudge a number on the win line then you will add that number to the nudges that you have left EG if you have 3 nudges and nudge a four above the win line on the win line you will have six nudges.
PROPER TRICK
But also there is another trick which works on both the machines if you have three like symbols two on the win line and one on the line bellow, you can press and hold cancel and the symbol bellow the win line nudges up. This can also work on mixed but doesn’t have to.
BOOST- often only goes to 7 and not the nudges or 1 useless nudge
SELECTOR- select 2+ nudges can give quite a few
SKILL- cancel slows so hit 2+
RESPIN- you can hold reels with numbers, if you get no numbers then you get the bonus again
STOPPA- random cancel doesn’t work but can give a couple of nudges
THE FEATURE
You can get the feature by gambling and exchanging wins (usually once) then also through getting 3 symbols to activate it. If you get 3 like symbols then you start on that level
EG 3 gold = GOLD LEVEL ETC. When you start on the first level (BRONZE or 3 MIXED SYMBOLS) you go around collecting Picks for the 3 levels but only activate them when you
are on that level, also you can add to the pot which you can take at any time. You can get move in to the next level which is SILVER and you will be able to carry on collecting picks and add to the silver pot. If you get move in you will be on the GOLD level which is the best level and has the largest amounts on it. You can again move in to the POT OF GOLD which is the top
feature and is worth at least $15 (Jackpot) or above.
THE FEATURES (Pot of Gold) similar for RH
BRONZE LEVEL (Friar Tuck) $1, Cash Flash, 3 nudges, $2, Pick a win, 4 nudges, bronze series, $3
SILVER LEVEL (Maid Marion) $3, Super hold, 6 nudges, $4, Reel Roulette, 8 nudges, silver series, $5
GOLD LEVEL (Robin Hood) $5, Cash Stepper, 10 nudges, $7, Fruit Blast, 16 nudges, Gold series, $15
CASH FLASH- flashes amounts on LCD usually $1-2
PICK A WIN- usually $4 at best can give the JACKPOT but rare
BRONZE SERIES- $5 or less
SUPER HOLD- 1up, 1 down spins in and you have time to decide whether to collect or spin. Press cancel (same as CASH BOWL) to hold the reels indefinitely but it is easier to see what
you have on this machine than Cash Bowl
REEL ROULETTE- same as all reel roulette on all machines mbut can give good wins but check before you collect
SILVER SERIES- between $3-$10 depends on the mood
FRUIT BLAST- select the best win displayed usually $5 +
GOLD SERIES- between $5 and $15 but can give more but rare
POT OF GOLD- can give a lot, $15 minimum, but doesn’t often go big
Repeat Chance- gives you a repeat chance either after you have collected or died
Game Over- death
Continue ?- yes/no continue
Reel Skill- count to see how far move in is away and hit it unless there is something else on the level you are on that you want
Move In- move to the next zone EG SILVER, GOLD or POT OF GOLD
Prize Run- goes around the zone you are in adding to the picks for each level and the features
Stoppa- random cancel doesn’t slow it down and you get what ever it wants to give
Boost- boosts you around the level you are on
Pot OF Gold- can give this for no reason and is worth at least the Jackpot if not more
INVINCIBILITY MODE
On both of these machines the invincibility “RED MODE” is shown by the centre feature changing red EG the POT OF GOLD changes from Yellow to Red. There isn’t anything really
Juicy about it basically you go around moving to the next level nearly every press until you are at the centre of the board and you are entitled to $15 + which can go a lot higher if the machine feels like it.

SHOOT ARROWS WHEN
Well the machine should give the feature quite regularly so that gives no clue to whether to play. If the machine gives gambles to the second level Bronze (or Marion) from either cherries or lemons IE lets you win gambles after the first win not just one gamble and an exchange.
RUN AWAY
When it isn’t offering nudges, the trail isn’t holding and/or you can’t get out of the bottom ZONE. If you are being killed quickly run away. The machine 3 holds a lot for the feature if it isn’t then think about leaving, the same applies to “let em spin”.

Posted in Specific Machines by SlotMachineQueen  

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Place Your Bets Tips and Cheats

BASICS
The machine is very simple basically you spin the reel to get symbols on the matrix, when you get a line the machine lets you have BETS at the lit trail(s) of which there is 3 (cash, features, nudges). You can gamble the BETS from 1-8 and after you use the bet from 8 you can gamble again. However these bets aren’t knockouts so you can get them again but never twice in a row EG if you got 2 nudges and had 3 bets left then you could get 1 but then you couldn’t get it again straight away therefore the minimum is 2 from the next bet. The problem is that the machine can just go between 1 and 2 if you need more esp. for a good win. Anyway the reels also have a Bonus in the form of horse shoes. 3 in a row gives the bonus and it can be obtained from either the machine spinning them in holding 1/2 and the others coming in the symbols holding 3 times and giving “I like the way you did that” or by nudging them in when you can’t get a cash win. The feature starts off on the nudge trail nearly every time some machines every time but on one version the machine can cheat you by offering cash or feature esp. if there is v. Good win from 1/2 nudges.
THE HORSE SHOE BONUSES
There is a true skill if the Barcrest bloke flashes and a sound is made, hold and go for selector or fruit run.
SKILL ADD- add for lines if you try not to get lines it can let you fill it further depends on the version
SELECTOR-can be nasty but usually gives 3 or 4 lines
RE-SPIN-usually gives 1 line but doesn’t have to
STOPPA-random rarely gives any lines
SHUFFLE- shuffles in 1 + line
FRUIT DROP- all symbols fall to the bottom line usually for 1 line
FRUIT RUN- steps down to fill symbols in (can go all the way)
FRUITS IN VIEW-gives all in view has been known to fill the matrix but normally gives 1-4 lines
BONUS- adds fruits to the matrix usually no lines
THE FEATURE
The nudges span from 1-9 then Unlimited Nudges The cash trail goes $1, $1, $2, $2, $3, $4, $5, $6, $8, $15  If the Bacrest bloke flashes on a feature take it as it should be worth $15 usually, true skill Pound Run- spins in a pound and sometimes gives more but pretty poor ($1-$3) Cash Advance- Gives $1 then you have to hit advance on the LCD to go to the next valve
(still pretty poor but better than pound run) Fruit Bingo- gives a random win off the matrix ($1- $3 sometimes gives big wins but this is rare)

Reel Match- left reel spins and the middle one is matched to it and the 3rd reel spins slowly and you have to hit it. (gives it if you miss by 1 either side) Seventh Heaven- same as every other seventh heaven, choose up or down for $2, $7, $8  beware of mixed sevens Golden Hold- steps reels either 2 or 3 times depends on its mood, choose the best win you can find (it often gives blue/ red sevens and occasionally the Jackpot Skill Cash- using the cash trail the machine lights up the trail and you have to stop it as high as possible, the best time to go for it is on the first time as it often goes to the top but not every time.

Stop N Step- The reels line up, you stop them and then you either step the reels down to the next win or stop (similar to waltzers on Roller Coaster but not the same) Super Cash Streak- Same as Fruit Shoot on BRAIN WAVES, basically the same as fruit bingo but you get far more goes usually worth at least $15.

TIPS
Most people play this machine for the full matrix, there are a few ways to obtain this:- the machine has on occasions just filled it in normal play this is very rare and is often part of a streak. A far more common way is by getting 7,8,9 nudges and either getting it directly or shuffling the reels at the cost of a nudge and it being given. The most common time to get it is when the nudges are shuffled to 6 or 5 this happens a lot. The machine may also give the jackpot from a lot of nudges but it can often have two jackpots on the win line and not give it.

The machine hardly ever gives the gamble from red 7’s to the jackpot you nearly always end up with $7. The machine gives the $15 from the cash trail but only when it wants to. A clever way to go for the matrix however is to have nudges but only lines available (no cash) and be able to nearly fill the matrix and get 3 horse shoes on the win line (N.B. you don’t have to have exactly the correct number of nudges to get the horse shoes so it doesn’t matter if you have too many).

Then the bonus can often be skill add for the remaining 1 symbol, fruit run, fruits in view, stoppa or bonus. However the machine likes to give selector or re-spin to fob you off. Another point to note is often very easy to get a good win in from nudges sometimes JACKPOT if you don’t take the lines the machine offers you. It says EG 3 lines best but you can often manipulate it by getting 3 lines another way or less lines but leave a big win 1 or 2 nudges away. You can do this frequently with blue and red &’s but it may take some practice and a reel guide can be very helpful (SO DON’T JUST COLLECT BEST LINES). The SUPER CASH STREAK is also worth at least the same as the jackpot and some times more, it banks $15 each time but after the first $15 it doesn’t have to give another $15.

Walk away if the matrix isn’t holding a lot or the matrix keeps filling as much as possible without giving a line. Another tip is if you are getting very few nudges  and no win or you aren’t getting more than 2 bets or losing from 1 bet (unless there is a big win it is unwilling to give) then run far, far away.

Posted in Specific Machines by SlotMachineQueen  

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Pinball Wizard Tips and Cheats

Game Description:
One of the worst machines released by JPM for some time. It may appear good to play at first but once you get to know it you’ll understand that it is extremely hard to make profit. Because the machine only likes paying out wins of $5 and less it makes the features and wins very obvious as to what they will do, even to top feature High Score constantly pays $4 because the next win will take it over $5. It’s a shame that they made a machine like this because it not only frustrates the player but also lets the image of JPM down.
Strategy:
From a feature entry ladder that goes up to 17 and a bonus that starts at four, the minimum number for a cash win is eight and a successful gamble there after will allow entry in to the Pinball feature. Each successful gamble after $1 will add one to each pot fill so the higher the amount you exchange the more features and nudges etc. you will have available. As you work your way around the feature you will land on pot fill squares, which will add either one or two to the corresponding pot. While on these squares you can high – low gamble to add the same amount to the pot. This can be a quick way to build up your features but remember that it will nearly always kill you if the win takes you above $5, even so it can be tempting to gamble on good numbers. There are also Bumperball squares which will add random amounts to various pots, these to can also be gambled on. The other good square to land on is Multiball which will help complete the Multiball trial to gain access to the super feature. Gambling on this will nearly always result in lose.

Because the machine counts wins of $6 and over as a jackpot it makes it extremely difficult to get a win of more then $5 which also makes even the supposedly best features a complete waste of time. The features are described in detail below (Lowest features first):
Bumper Fruit – Exactly the same as Reel Blasts except you only get one shot. Cashcade – Three shots on the cash ladder trying to work your way up as high as possible. Usually around $3 but can be more.
Cash Flash – Although not true skill it is still quite fun. A Fast Cash feature where a rapidly fast moving light moves up and down the cash ladder.
Money Belt – A various number of wins scroll along the display. Stop it on the highest possible, which should always be $4 or $5. Remember that $3.20 etc. will round up to the nearest pound.
Fruit Flipper – A Mix and Match feature. The first reel spins and you choose whether the Mix and have a go with the middle reel or match and take that win. You have three chances and should get between $3 and $5.
Sharp Shooter - A win will appear in the centre of the display either collect or wait a second for another win to appear. The average win is $4.
Mega Game – Nothing ‘mega’ about this. A very poor win series where wins roll in then you get a repeat chance for another win. It may sound good and be one of the top features but it will never offer more then $5.
High Score – The worst high – low cash feature I have ever seen. Plays the same as Nemesis on Roller Coaster but will always ‘bump’ you on $1.60 as this adds up to $4 so the $2 win will add up to $6 which as I have explained is a jackpot and the machine will not want to pay this.
Multiball – The top feature. A light flashes on various wins then stops below one of them, but even this is very poor. Sometimes you will only get $12, and although it is amazingly hard to get, the Multiball feature never seems to go above $15. There are also mystery squares on the feature board, the random options are:
Bumper Ball – Adds a random amount to various pots.
Extra Ball – Extra life.
Multiball – Helps fill the Multiball feature.
Time Out – You must collect one of the pots. Press the pot you want or start for a random choice.
Bonus – Adds one to a pot. Press the pot button to add or press start for a random choice.
Tilt – Game over.
Skill – Moves up to three spaces in either direction.
Lose – Game over.

The machine also has a bonus position at four on the feature entry ladder, there are some good ones, but it never seems to give them. Watch out for random stop going up to $15 or various high wins, also choose a trial can go very high.

Posted in Specific Machines by SlotMachineQueen  

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Peep Show Tips and Cheats

As with most Barcrest machines, you need to complete a trail of seven with several bonuses to help you on the feature after that position. There is also a bonuses position on four.
The idea of the game is to progress around the square play board building up your cash and feature ladders or gaining a win through nudges or collecting knockouts or three stars to play
the super feature. The bonuses on position four are as follows:
Selector – Usually goes to cash and features.
Boost – Sometimes gets you on.
Stoppa – Usually stops on seven.
Hi-Lo Climb – Go against the odds on the first gamble only. Sometimes gets you to Peep Show.
Reel Stepper – Steps down adding up the numbers. Stops just before the feature entry.
All in View – All numbers in view. As you reach position nine the feature starts but the feature entry ladder goes on to position thirteen.

The entry positions are:
Start – Normal start.
Cash and Features – Adds some amounts to the said features.
Nudges and knockouts – Adds amounts to all four pots.
Extra life – Adds amounts to all four pots plus an extra life.
Peep Show – Super feature.

Once on the feature you usually only get a few presses before you die, but to help you along are ‘peeps’ these are obtained from landing on the peep squares around the board. If you are
unsure of the next move, press the peep button to see the next move. If it shows you are going to lose or land on a mystery, you can ‘peep’ again (if you have some peeps left) and move to a different square. The good thing about these peeps are they also work when you collect a feature and then go to gamble it, so you know if you will win or lose. The strange thing about this machine is that I have never seen a successful gamble to advance a feature or win. The features are as follows:

Kiss Me Quid – Spins in one pound wins. Average win $1.
Cash Flasher – Two or three cash amounts flash in the display. Average win $1 to $2.
Spin the Bottle – A lights moves around the outside of the reels and usually stops on the lowest symbol.
Drop ‘Em Down – Steps to nearest win. Try to bring to high wins closer with the bonus nudges.
Find the Lady – Find the best win out of three hidden cash amounts.
Bra Stepper – Steps to closest set of three identical bars. Once again try to bring the highest bars closer using the bonus nudges. Maximum win $5.
Hold the Pose – Super hold which moves up and down twice. And again, high wins can be brought into view using the bonus nudges.
Three in a Bed - Three cash amounts are displayed then move up and down at various rates. Stop them when they are all high. Average win $6.
Sexy Sevens – Seven stepper. Three like sevens can be brought in to view with bonus nudges.
Pick a Babe - Choose the best win.
Cash Streak – A win series, usually $10 but sometimes more. The top feature in this game is Peep Show which is either obtained through the highest feature entry or by collecting three stars from around the board. The stars can be brought in with the bonus nudges but it is easier to land on the squares. The top feature is a minimum of $15 but once it reaches that point it can offer as much or as little as it likes. Unfortunately the average win seems to be around $18 which is very poor for a top feature. The game also has an invincible mode, the Barcrest man flashes rapidly to indicate this.
The jackpot repeater can repeat once or twice but it is very rare.

HINTS
On Hi-Lo Climb (bonus entry) the first gamble is always no-lose although it will not tell you of this so go against the odds. This bonus can also let you gamble in to the Peep Show super feature.

Posted in Specific Machines by SlotMachineQueen  

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Nudge Nudge Wink Wink Tips

Game Description.
Slightly more advanced then the other machines due to its added features and double win awards, which also make it more enjoyable. There are also bonus awards and hidden features.
Playing Strategy.
Try and play for your double or high wins ($5 plus) above anything else as the smaller ones will only set the jackpots back. To get a double win you need three boxed background symbols;  you can build up a very high bank from these sort of wins as they can hold a lot. Another things to watch out for are the hidden features and secret repeats. A jackpot plus a couple of repeats is always nice!

Posted in Specific Machines by SlotMachineQueen  

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New York New York Tips and Cheats

Alot of people slate this machine because of the fact that the end feature will usually give $4, another factor is that it is one of the poorer, more recent Maygay machines. You will find that alot of the time on your last credit it will spin in one or two football helmets to get you to gamble more money.You need three American Football Helmets on the winline for feature entry, three helmets of the same colour will give you reel skill (use cancel) so you can go for anything on the feature board. If this comes in then I usually take 10 knockouts and get the tenner rather than getting $4-8 on Stars and Stripes (the end feature).

There is all the common knowledge like three holds, sometimes you can get a ‘let ‘em spin’ on decent amounts then gamble them on the board. Any clues are indicated by the New York logo flashing and the LCD will say.  If you spin in a win you usually have to make one or two gambles before you can go around the board. When you are on the board and it puts you on a cash value, knockouts or feature it usually kills you if you don’t collect or gamble it. Features:

Cash Dash: Crap, usually 2 quid. If you land on this feature then gamble for Big Apple.Big Apple: I usually take this as it is like S&S where the middle reel spins and you need to hit the Big Apple symbol either side or on the winline, if you hit it on the winline then it adds two on the cash amounts rather than one. It comes in after a single yellow and double blue bar. With practise you should be able to hit the symbol on the winline three times then either side for $6. Good early feature, gamble for this when on Cash Dash.

Wall Street: Good indicator of how well the machine is playing. Easy feature usually giving $4 when happy or $2- when it’s not.Around the Town: Option of step up or step down where any helmets passing through the winline will add to the cash ladder. Good for $4 at most.

Super Bowl: Slowed with cancel, climbs cash values each time you hit touchdown, this is a crap feature.Win Series: Will spin in various amounts with repeat. Usually $4 and no repeat which is again, crap.

Stars and Stripes (same as DK’s Cash Frenzy): Either hit $2, $3, $4, $5 or JP. Usually $4 or $8 at best, this is a disgrace for an end feature.On the board:The only way to attain the jackpot is to gamble up through knockouts.

Liberty: Get 5 of these for jackpot or $5.
Stock Market Crash: Game Over.
Elevator: Will move you up or down the board.
Zoom: Put you up the board.
Play it again sam: Yes/No to move the same again on the dice.
Taxi: Cancel slows it down.The Chance Square:

Lose Luggage: Moves you back down the board.
Liberty: Moves you to nearest liberty statue square.
Sacked: Game overCouple others but the above come in 90% of the time.

Good Signs: -
Big Apple symbol spinning in.
Three of the same coloured American Football helmets.
Winning risky gambles.
Getting the Big Apple feature.
Taxi.
Good wins on knockouts.
Usual things like getting three holds, hold all three etc.
Good wins on ‘let ‘em spin’s.
Good amounts on Wall Street.
Bad Signs: -
Getting on the board, it’ll usually take you all the way around the liberty’s then drop you on Stock Market Crash. Helmets never coming in or holding. Killing you on 2 and 11’s. All the usual theft from a Maygay like killing you straight away.
This machine can be alright for paying up to $45, it can be unpredictable.

Posted in Specific Machines by SlotMachineQueen  

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Neptune’s Treasure Tips and Cheats

The idea of the game being to get three symbols in view to start the feature. If you have three feature symbols on the win line, you start the super feature that plays along side the regular game. The super game offers knockouts above the cash or features that are lit, so if your cash ladder is at $7, you only need three knockouts for a guaranteed jackpot. The super game advances from the Hi-Lo reel, so if your not on a good number, press start to move around the regular board hoping for a better number without losing. The good thing about the super game is it rarely lets you lose on good numbers and regularly goes from one good number to another allowing you to get a fairly easy jackpot. If it does not want to play the super feature, you will get killed off very quickly. This, however does not mean it is not paying out.
Note: the features described below are for Arabian Nights, and despite a couple of name changes, they are identical on the other versions of this machine.
Pound Run – Average win $1 – $2. Spins in a $1 win, then repeats sometimes.
3 Wise Men – Three cash amounts appear in the display, wait for them to go above $1. Never more then $2.
Step to Nearest Win – The wins can be improved through the bonus nudges. Watch out for $10.
Reel Roulette – A light randomly moves around the outside of the reels and generally stops
on a symbol of about $3 – $4.
Nudge Spinner – A sort of pick a win. Average win $4. Tip If it goes up in sequence from $2 (not $1), $3, $4, $5 etc. It will always go to the jackpot. When offering this it will usually force you to collect off of a mystery.
Bar Stepper – Steps to the nearest identical bars but can be improved through bonus nudges. Maximum of $5.
Seventh Heaven – Can also be improved through bonus nudges and very often $10.
Cash Climb – Fill in the missing cash lights as you move up the cash ladder. Average win $6 as it rarely goes to the top.
Knockout Skill – Skill stop between one and eight regular knockouts. Not true skill but still a good feature most of the time.
Hi-Rise – Stop it on the highest amount but not true skill.
Super Cash – One knockout on the cash between $7 and jackpot. Can sometimes be jackpot and also others
a repeat chance on any of the wins you hit. Rarely repeats so not really worth collecting.
Crazy Streak – Win series of at least $8. Not very good.
These machines also offer a random super hold during normal game play. If the feature is available, try and get the feature symbols on or above the win line to make access to the super feature easier. If you are after a quick profit try and line up the reels to improve your step to nearest win feature as often you get the chance for three red sevens. When wins are offered off of the super hold, stick with the machine as it will be ready to pay. The style of the game makes it appear easy to get the jackpot, and generally speaking it is, but because of this it does not often repeat. Don’t get addicted, try for a profit of around $20 and after one jackpot play for a little bit as wins of between $6 and $10 are fairly common. You will get used to how it wants to play after a few games and it can be a profitable and playable machine.
PRO TIP
Invincible modes are usually in sequence. After the first jackpot, play for another feature as this again may well be another invincible mode, allowing for an easy jackpot. If not you should still be able to get a good win, $5 plus.
PRO GUIDE
The popular ‘force everything’ type play works well on this machine, but be warned though in can take a lot of time and money and only works about 90% of the time. If you have the time and cash to take up this guide then I suggest the following strategy. Play for features but gamble everything for the jackpot. Do not collect a feature
and hope to gamble all the way up. Simply keep going around the board building up your features and cash. What you are after is the jackpot repeater. Once this is obtained it will hopefully repeat. If not, play again for another jackpot repeater. If you stick to the forcing method it will eventually give way and payout a fair bit, and of course, hopefully more then you put in. As I say, this works 90% of the time so sometimes you can be hit pretty badly so be warned.
AFTER PLAY
The machine does a little after play. You can nearly always get a $10 win off of the next feature or two after a jackpot repeat. This $10 will most likely come from the step to nearest win feature or the seven stepper, so watch what you do with your bonus nudges.

Posted in Specific Machines by SlotMachineQueen  

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Monopoly 60 Tips and Cheats

A brilliant game from JPM, and one of my favourites. The idea is to complete the Monopoly trial with the over laid numbers on the reels. It is a short trial so it doe not usually take long to
complete. There are two bonus symbols on the centre reel, Mr Money Bags and the Monopoly 60 crystal logo. The latter awards bonuses to help complete the trial. The usual JPM bonuses are present:
Numbers in view – As it says.
Super hold – Try for your no lose gambles.
Boost - Sometimes gets you on.
Nudges – Offers one to four nudges.
Skill shot - A very good sign the machine is ready to pay. Hold cancel to slow it down.
Random stop – Once again, hold cancel.
Respin – Hold any of the three reels before they spin.
Once on the board the idea is to progress around the square feature game until you reach Mayfair (jackpot), you collect something on the way, or you get game over. As you progress you will land on property which will stay lit. Try and complete a full set for the highest win in that set plus a repeat chance. The repeat will often go a long way so it is a good idea to collect sets of $2 and over. The jackpot will only offer a repeat chance if you land on Park Lane first. This is usually achieved by jumping a skill shot on the chance card then rolling more then a one. The jackpot will most likely repeat to $40 on $10 versions so it is always worth gambling for.

On the tenth square is the ‘go to jail’ and ‘just visiting’ square. If you land on this without going to jail first, you will be awarded a set of six hidden features. The best two are Rock and Roll and Sets Appeal. Rock and Roll should always be jackpot but you might like to go for Sets Appeal which flashes on several sets (not always the green or blue ones!) before you either press collect or it collects for you. The set will most likely repeat several times. Mr Money Bags will sometimes become available either by rolling in, or most likely, through nudge gambles. There are a further six hidden features to go for by keying in certain button codes.
The best one is 10 nudges as you can keep bringing in Mr Money Bags until the jackpot becomes available, although this can take a long time, and sometimes but very rarely, will make the symbol unavailable on nudges. The Money Bags symbol can also be brought in through the Rock and Roll feature in case you mess up the jackpot.

HINTS
Watch out for skill shot on the first chance card, try and stop it on just visiting for the hidden features. Also keep an eye out for free parking. This is a skill shot moving up to ten spaces in
either direction, so either stop it on just visiting or, if that is to difficult, try for Water Works. Free parking is also a sign the machine is ready to pay out. Do not go against the odds on no lose gambles as each successful gamble will advance your exchange. It is probably best to try and reach $5 then exchange for the best chance of jackpot repeater.
Mr Money Bags HIDDEN FEATURE CODES
Win Series
– Code: 3-2-1
Description: Gives the player a number of winning combinations. Average win: $4
Hi – Lo Cash – Code: 2-3-1
Description: Directly banks $1 for Cherries. The player then Hi-Lo’s up the award card banking each win. Average win: $3.80
10 Nudges – Code: 3-1-2
Description: Awards the player ten nudges. Average win: Jackpot
Crazy Reels – Code: 1-3-2
Description: The reels spin off to a random combination, all wins in the window (27 ways to win) are banked and a repeat chance is offered. If a repeat is given the reels respin and more wins are given. Average win: $4. Nearly always jackpot on $8 version.
Skill Fruit – Code: 2-1-3
Description: Each fruit in the reels window lights in sequence. The player uses there skill (true skill) to stop on the highest paying symbol. Average win: Highest fruit in thewindow.
Rapid Cash – Code: 1-2-3
Description: Cash values (20p, 40p, 60p, 80p) scroll across the display. The player tries to skill stop the highest accumulative value. Average win: $4.JUST VISITING Hidden feature codes
Mix and Match
– Code: 3-2-1
Description: The reel spins and stops on a fruit, the player is offered either to Mix or Match that fruit (Matching lines up the other two reels to form a win while Mixing rejects that fruit), if the player Mixes that fruit the second reel then spins, and offers the player another win, Mix again and the last reel spins and the fruit that appears is automatically matched and awarded. Average win: $4.
Stop ‘n’ Step – Code: 2-3-1
Description: The player skill stops the middle reel. The other reels then step down to form that win. Average win: $3. Watch for mixed bars!
Rock ‘n’ Roll – Code: 3-1-2
Description: The player skill stops each of the reels (they move slowly in turn). A Rock On (super hold) is offered to form a win-line. Average win: Jackpot
Wild Bars – Code: 1-3-2
Description: All reels spin off to one of these winning combinations. Mixed ($1.20), single ($4 +repeat chance), double ($5), and triple bars for jackpot. Average win: $4
Sets Appeal – Code: 2-1-3
Description: Lamps sweep across the Monopoly board lighting sets, the player chooses the set that has the highest value. Average win: Take no less then the yellow $3 repeater set.
Super Spin – Code: 1-2-3
Description: The reels spin off to a winning combination. Average win: $4.

Posted in Specific Machines by SlotMachineQueen  

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Homers Meltdown Tips and Cheats

Wining Strategy
Payments mostly come from the feature games, however 3 holds in a row works well for cash amounts below $5.00. Holds after nudges works well on this machine when it’s in the mood, so keep nudging in those pairs, the maximum I’ve seen for this manuvre is $10. Moes Diner, has a number of slick features but my recommendation is to go for 3-2-1, this combination will give the Win Streak feature, normally about $5-$10.

Bar codes are available on this machine, but only on a 3BAR 2BAR 1BAR winline. The bad thing is that nudges cannot be cancelled, making it frustrating when a perfectly good barcode is nudged in and you still have one nudge left. D’oh!

Feature Strategy
There are Simpson’s characters on a lot of the reels so there is quite a good chance that holding 1 feature will bring up another two symbols. There are no known maps for the characters on the winline to the playability of the feature game. On the board there are only a few places where you can get killed, and unfortunately these are common landing spots. Watch out for the guy on the skateboard character, he’s instant death, and another mode of death is being fired. This game seems to play the credits down in a clever way when it’s being nasty. There’s a good
chance that if you loose straight away on the feature board, you will get 3 feature icons on the reels on the very next spin, this can happen 4 or 5 times in a row. Weird.

The best squares to land on are the corner squares, allowing a skill shot to place Homer where you want him on the board (normally within 8 squares of the corner). Try to pick up Nudges as a first choice, because the machine can bring in nudges from above and below, cool. The cash prizes tend to be low (under 4 dollars) unless it’s feeling friendly, when you’ve been knocked out of the board game and have come straight back in, try to train yourself to take the under $5 prizes. The sure sign of a winning streak is a lot of pay-day bonus’, these can add all of the remaining feature crawls up to the jackpot, on a lucky sequence.

Editors note: Homers Meltdown plays exactly the same as The Great Escape. It is paying out when you land on the skill shot squares. From these squares, hold cancel and land on the cash squares (+2 or +3) as this often lets you build up to a super jackpot, hardly ever repeats, nice sound FX though.

Posted in Specific Machines by SlotMachineQueen  

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Maverick Tips and Cheats

One good feature in this game is Banking Nudges. If it gives you nudges but you can not win anything, press the Bank Nudge button and 50% of the time it will hold the nudges and add one
on the next spin. Occasionally you will be able to hold the reels to line up your win but never try for more then $2 as you will never get it If you get the feature, you basically Hi-Lo up trying to reach the Jackpot Repeater. If the playing card beside the feature you gambled up to is lit you will get a repeat chance.
Features:
Pontoon
– Plays the same as the card game. Average win $2.
Wild Nudges – A nudge Spinner feature. The reels spin and a certain amount of nudges are offered. Get ready as it goes quite fast but you can hold any of the three reels but no more then
two at a time. Average win $4.
Snap – A skill shot style game. Try and match the cards as they move along, getting faster all the time. Average win $4.
Six Shooter – A money belt feature with wins scrolling along the display. Average win $4.
Break the Bank – A skill or random stop style game. If it is skill then you can get an easy jackpot, otherwise anything from $1 to $10.
Chase the Ace – Another skill shot just slightly easier. Average win $15.
Big Bucks + Repeater – Jackpot repeater.
$15 Repeater – Jackpot repeater. The jackpot repeater can repeat several times so always try and reach the top.  As well as exchanging your reel wins for the feature you can also exchange them for a variety of other features that are separate from the feature board.
Hidden Features
Cash Track
– Money Belt. Average win $4.
Fast Track – A fast cash feature. Average win $3.
10 Nudges – Ten nudges. Average win $5.
Super Hold – Goes up and down once in either direction watch out for the jackpot on the bottom line.
Bars Wild – Spins in mixed bars. Average win $1.
Super Bars Wild – Always spins in single or double bars.
Maverick – Feature exchange. Watch out for the $4 exchange as this is very near the top of the feature.

Other advice:
Watch out for the machine offering the next card or allowing you to pick the next card as this will not only allow you at least two more correct gambles but also a card on the hidden feature exchanges. If you have two lines lit on the hidden features, collect them then press the middle hold button for feature 14 which is a waltzes style feature (see back pages for full details) and should see you with at least a jackpot.

Posted in Specific Machines by SlotMachineQueen  

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