Sonic HedgeHog Gambling Machine Tips and Cheats
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Sonic HedgeHog Gambling Machine Tips and Cheats

THE BASICS
This machine has all the hallmarks of other JPM titles such as Roller Coaster in the way it is set out the tricks it has and even the length of the trail. Basically it has a trail to 7 with a bonus on the centre reel on a cherry (?). This bonus is quite useful for getting the number trail full, it has all the usual bonuses:-
SUPER HOLD- 1 up, 1 down which usually has a small win available or enough numbers for the feature
NUMBERS IN VIEW- all the numbers from win line, 1 up & 1 down
SKILL STOP- press cancel to slow it and hit 7
RANDOM STOP- press cancel again for easy stop on 7
RESPIN- spins the reels but hold down any reels to keep what you want EG to keep the
bonus hold the middle reel
PLUS NUMBERS- extra numbers (boost) can give the feature but won’t always
CHOOSE A TRAIL- selector usually goes to 7 but not always
NUDGES- gives nudges sometimes for a win or feature but not always

If you haven’t come across these before you have probably lived a sheltered life. Also if the trail hold on 4 upwards 3 times then you have the feature (same on roller coaster, pinball ETC). If you gain a win from Hold 3 times, Sonic Spin (let em spin), hold 1st, 2nd or 3rd reel or hold all, nudges ETC then you have to gamble to get the feature exchange.

However you won’t start at the start of the feature, you start at the corresponding cash amount. If you get mixed bars and gamble you may notice that it says no lose gamble on the LCD basically this happens every time and means that you can go against the odds and win. There is one problem in that you will probably want to gamble to $2 from the good number on $1.60 but I tend not to. This isn’t because it could kill you but go passed the gamble from loop the loop to Super Sonic. This is the best gamble on the board but don’t be surprised if you lose on an 11 or a 2 as if you win it you are usually in the cash (a bit like winning the elusive gamble on ROLLER COASTER from tin can ally to test of strength).

THE FEATURE
Once you get on the board you will be on a snaking trail which goes from the start to the $15 jackpot + rep at the end. At certain stages on the board you can gamble HI/LO to move up the board you can see where you can gamble by a small trail of Sonics that lights up. The features are:-
SUPER HOLD- same as superhold on the cherry on the centre reel 1 up, 1 down
FAST CASH- same as on many of the other JPM machines, can give good wins if it can afford it can blatantly cheat if it wants to but $4 shouldn’t be too hard
LOOP THE LOOP- like LOG FLUME on ROLLER COASTER, however if you light all the cash amounts you get a repeat chance
QUICK SHOOT- choose a cash amount on the LCD which you think is best this is only usually good for $2 to $3 but it can offer repeater chances (amount flashes quickly)
NUDGE SPINNER- can be excellent, the reels spin and it offers nudges, however like RESPIN you can hold reels to stop them from spinning this can give let you try for big wins sometimes the JACKPOT. You may find you still only get small wins but when you experiment you may start to get better wins. The reels spin quite a few times but not indefinitely.
STRIKE IT RICH- snake pit from the brilliant but dated INDIANA JONES where you hit the cash amount and avoid stop can go big but usually good for $4+
SUPER SONIC- you should be in the money go HI/LO on the 1-12 reel but don’t start going against the odds as it won’t have it. You can a lot from it but it doesn’t have to give the Jackpot but nearly always will give at least $15
SUPER LOOPER- another Roller Coaster feature WALTZERS, the reels line up and you try to stop it on the Jackpot. When you stop the reels spinning on the jackpot then it either steps or stops (unless you try for the maximum the feature offers by hitting the amount the right distance away from Jackpot to add all the wins before it to get your last step to the jackpot however it doesn’t always step). I go for the Jackpot as it often doesn’t step to it if you go the other way, this applies to Roller Coaster, Sidewinder ETC.

On the board there are also cash amounts which correspond to the wins for different fruits you can also gamble HI/LO on some of these amounts but not all of them. There are nudges which are available on the trail which can help you gain good wins but usually crappy $1, $1.20 ETC. There is also a bonus ring feature which awards you with a ring for each number which is on the ring 1,3,5,7,9,11 once you fill it you get either the Jackpot + rep or a smaller win repeater this again is very similar to ROLLER COASTER. There are hidden holds (flash holds) which are given after a win like FORCE 10 this does surprisingly happen after the Jackpot but don’t go expecting it.

There is a the ? square which can give good stuff but also KILL YOU:-

EXTRA LIFE- very useful to get high on the board but you can lose it very quickly and die straight after losing it
BONUS RING- gives either 1,3,5,7,9,11
ZOOM- like a boost and can go to a ? or GAME OVER
REEL SKILL- spins the 1-12 reel and you stop it, if you are good then you will get the number you want to a good feature ETC
SONIC BOOM- Gives you exactly what it wants which is usually $2.
GO BACK 2- pisses you around often makes you go back 2 sometimes to add again, ? or death but on occasions has been good
SKILL- Hold start when you get it and release and press again quickly for the next square if it is good, can be slow can be quick but unless you are half asleep then you can get good things such as loop the loop or just avoid death.
GAME OVER - DR ROBOTNICK kills you game over.

This machine is worth playing watch out as with Roller Coaster for the ADD AGAIN as it can lead to you getting good wins by hitting it from REEL SKILL. The machine in a good mood will offer the feature, sonic spin, the bonus cherry or nudge in wins often it may let you gamble to a high point on the board and will let you build a bank very quickly with little effort. The Skill from ? will be slow and it won’t kill you low on the board.

DON’T PLAY IT
When the machine isn’t giving the feature from the bonus cherry, the trail doesn’t hold much. Nudges are few and far between and also it doesn’t give Sonic Spin which it Gives even when just playing ok. The main things to note are on the feature, if you die on the gamble from $1 to $1.20 (short cut) then come off, if you die on the first ? if you keep getting Zoom to Game.

Posted in Specific Machines by SlotMachineQueen

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