Wizard of Odds Tips and Cheats
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Wizard of Odds Tips and Cheats

Game Description:
The idea of the game is to high/low gamble across the feature board working your way to the jackpot repeater or a smaller win or feature on the way. There are no feature squares that are bad as the game is lost by getting a high/low gamble wrong.
Strategy:
To enter the feature you first need to achieve eight or more numbers on the trial or get a win from nudges or holds. This is a difficult feature to play by sticking to one strategy so it is best to follow several depending on how the machine is playing. The first is to gamble as far as possible on good numbers until you get to a feature or win that is good then collecting it. The second is to try and gamble all the way, whatever the number until you get to a jackpot feature (this strategy can be costly so think about how much you have to spend before doing this). The third and probably the most common is to gamble until your good numbers run out and if the feature is no good, press the Wizard of Odds button for a random feature, cash win or game
over.
You can tell if the feature board will be good because you will get a lot of bonuses one after the other allowing you to gamble further. If the machine is doing this, do not gamble past a jackpot feature to try and get jackpot repeater as you will still probably end up getting game over. If it wants to play it will offer several jackpots after and in the following features. The jackpot features are Magic Circle and In a Spin. These two features require a lot of skill especially the latter but at least you get three chances (more details below). The other way to ensure a high win is to obtain it from the bonus square which is at number four on the feature entry ladder. If the machine is playing well it will give you a high win from Choose a Trail, Random Stop, Boost and Numbers in View. The other top bonus and quite easily the best is Number Runner which, if you know what you are doing, will allow you to get a very good win or very high numbers for a brilliant exchange. A $3 win is good because you are only two gambles away from Magic Circle which is an easy
jackpot and $6 and $7 are also very good as these are only two successful gambles away from the jackpot repeater.
The Features:
One to Four Win Spins
- Two plus will usually see you with around $3 – $5.
One to Six Knockouts - Depends how generous the machine is feeling. On average $5.
One to Six Reel Blasts – A number of shots at the symbols on the reels. Only collect if there
is a fair number of good symbols on the reels. Average win $5.
Magic Cash – Shows 60ps, 20ps etc. in the LCD display. At best $2.
Cash Tower – Three shots at each symbol on the cash ladder trying to work your way as high
as possible. May sound good but usually on $3.
Fruit Flash – Same as one Reel Blast. Total waste of time, more of a space filling feature.
Spell Bound - A ‘fast cash’ feature. Not true skill but you have to put some effort into it. A fast light moves up and down extremely fast, stop it as high as possible and it will jump usually between $2 and $5 but sometimes it will give you a jackpot.
Magic Wand – Choose the best win displayed in the window. Collect no less then $4.
Magic Circle – All the reels line up then spin try your best to stop it on jackpot. The speed the
reels spin changes so sometimes it will be extremely fast other times reasonably slow. Always
collect.
In a Spin - A brilliant combination of Mix and Match and Stop and Step. The fast reel spins incredibly fast, try to stop it on jackpot if you can see it, if not just hit and hope. Once the first reel has been stopped you will have the option to mix or match the symbol. Even if you can’t see the reels there is a good chance you will hit a good win so always collect as the next gamble may move away from the following jackpot square. Jackpot Repeater – Be very annoyed if this does not repeat. You will usually get two repeats ($45) but three is also possible.
BONUSES:
Boost
– Usually gets you on. Sometimes goes up to $3 plus.
Add Again – A bad sign. Adds the same number again so a maximum of $1 is available.
Number Runner – Sure sign of an impending jackpot. See back pages for more details.
Choose a Trial – You get around seven chances. Can go as high as jackpot but $1.60 is average.
Random Stop - Can also go to jackpot and other high wins you get around 16 chances so stop on $1.60 after your tenth chance.
PAYING-OUT:
The best way to tell if this machine is going to pay is getting Number Runner which is a guaranteed impending jackpot if played correct. The other way is if a lot of bonuses are offered while playing the feature. Choose a Trial and Random Stop going over $2 are also good signs and even if a jackpot repeater isn’t possible a jackpot can be.

HINTS:
Watch your exchanges. Always check the reels for potentially good nudge or Reel Blast wins. A $1.20 win will often leave $5 only two nudges away so one successful gamble going up will get you this. The machine will also let you nudge in high wins such as $6 during normal game play occasionally so keep a look out. Also look out for your holds after nudges, if it does hold you can hold the two symbols and press start or let all the reels spin so think about this for nudge and Reel Blast purposes.

Posted in Specific Machines by SlotMachineQueen

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One Response

  1. November 25th, 2007 | 12:30 am

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